VRX3D home

What's new

Every release, newest first. Downloads and full notes for each are on GitHub.

v1.7.9: a still desktop stays still

v1.7.8: your desktop, without leaving VR

Step out of the game for a moment and VR follows you to the desktop - then back into the game.

Linux 1.0.0 (experimental): VRX3D on Linux

The first Linux release: the same renderer, ported to Vulkan, with the depth model, the room, the curved screen, the ambilight, steady depth and frame timing, and a desktop app with the same Easy and Expert modes. Depth needs an NVIDIA graphics card (CUDA). See VRX3D for Linux for the download and what you need.

VRX3D 1.0.0 for Linux in Easy mode

v1.7.7: choose what to play

Pick a game - or your whole screen - from live pictures, and play it in VR.

VRX3D 1.7.7 in Easy mode: the game card with Choose, Attach / Play, Stop VR and Recenter

v1.7.6: a compact Easy window

In Easy mode the window now shrinks to just what it shows: the Easy/Expert switch, your game and a few hints. VRX3D also has its own look, with a navy, teal and white title bar showing the logo and version, and dark controls throughout.

VRX3D 1.7.6 in Easy mode: its own title bar, the Easy/Expert switch and the game card with Attach / Play, Stop VR and Recenter

Install it, start your game, put your headset on. Easy mode notices the game you bring to the front, counts down for a few seconds and attaches by itself - no lists to pick from and no settings to learn. Switch to another window during the countdown to cancel.

v1.7.5: Easy mode

Install it, start your game, put your headset on. In Easy mode VRX3D notices the game you bring to the front, counts down for a few seconds and attaches by itself - no lists to pick from and no settings to learn. Switch to another window during the countdown to cancel.

VRX3D in Easy mode: the game card with Attach / Play, Stop VR and Recenter

Earlier releases

v1.7.1 · 21 September 2026
A fast start: shaders come pre-compiled, SteamVR's menu is closed at the start, and the session ends cleanly when the game exits.
v1.7.0 · 21 September 2026
A room around the screen: walls, floor and ceiling lit by the picture, with glass walls, reflections and a room light.
v1.6.0 · 21 September 2026
A curved screen, an ambilight glow around it, a world colour, and "Apply to all".
v1.5.0 · 20 September 2026
Smooth depth steps: no more ridges on grass, roads and walls. "Make base settings" for new games.
v1.4.0 · 19 September 2026
Game frame timing: hold the game image back so it lines up with the depth.
v1.3.0 · 19 September 2026
Steady depth with the graphics card's motion vectors, and fusing with Depth Anything V2.
v1.2.0 · 18 September 2026
Depth on a second graphics card, so it no longer competes with the game.
v1.1.0 · 18 September 2026
ZipDepth: much faster depth by default, so the 3D keeps up with the game.
v1.0.0 · 17 September 2026
The first packaged release for Windows.